Program to implement Bresenham's Line Drawing Algorithm:
#include<stdio.h> #include<graphics.h> void drawline(int x0, int y0, int x1, int y1) { int dx, dy, p, x, y; dx=x1-x0; dy=y1-y0; x=x0; y=y0; p=2*dy-dx; while(x<x1) { if(p>=0) { putpixel(x,y,7); y=y+1; p=p+2*dy-2*dx; } else { putpixel(x,y,7); p=p+2*dy;} x=x+1; } } int main() { int gdriver=DETECT, gmode, error, x0, y0, x1, y1; initgraph(&gdriver, &gmode, "c:\\turboc3\\bgi"); printf("Enter co-ordinates of first point: "); scanf("%d%d", &x0, &y0); printf("Enter co-ordinates of second point: "); scanf("%d%d", &x1, &y1); drawline(x0, y0, x1, y1); return 0; }